PvP Guide

Master player vs player combat and large-scale warfare in The Quinfall.

PvP Zones

Open World PvP

Flagging yourself for PvP allows you to attack other players. Dying while flagged can drop equipped gear.

⚠️ Never flag in low-level zones with your best gear until you know the area.
Guild Wars

Guilds can declare war on each other. Guild war kills award contribution points and territorial resources.

Siege Warfare

Large-scale castle sieges occur on a weekly schedule. The attacking and defending guilds battle for ownership of territories and their resource nodes.

Arena (1v1 / 3v3)

Instanced arenas for ranked and casual play. No gear drop risk — good for testing builds.

PvP Build Tips

💡 Build Planner lets you plan, save, and share your PvP builds with the community.
  • ⚔️ Offense vs Defense tradeoff — Pure damage builds kill faster but die faster. Find your comfort level.
  • ⚔️ CC chains matter — Stuns, slows, and knockups win fights more than raw damage.
  • ⚔️ I-frames are crucial — Learn which skills have invincibility frames for dodge timing.
  • ⚔️ Speed > Stats in early PvP — A mount advantage wins skirmishes before the fight even starts.
  • ⚔️ Potions are not optional — Stock HP and MP pots before any open world PvP.
Plan a PvP Build →

Large Scale PvP (Siege)

Role: DPS
Focus burst windows on high-value targets (healers, siege weapon operators). Stay mobile, never stand still.
Role: Tank
Hold choke points, absorb AoE, and peel for backline. Guardian / Sentinel / Titan builds excel here.
Role: Healer
Prioritize positioning over throughput. Stay behind tanks, move with the raid, and call out positioning in voice.

Party PvP Mechanics

Score Distribution Range

PvP and PvE scores are only distributed to party members who are within 100 meters of the kill. Stragglers outside this range receive no score credit.

💡 Stay close to your party during organized farming or scoring events to maximize shared rewards.
Olympiad Duels

Players who have no opponent matched to them during an Olympiad session now receive full Olympiad points, so you're never penalized for an unmatched round.

💡 This change was introduced in v1.0.0.9 — participating in Olympiad is always worth it even during low-attendance sessions.
Party EXP While Dead

Dead party members do not gain EXP until they are revived. Prioritize reviving teammates during prolonged fights to avoid losing progression.

PvP Points in Party

PvP points were previously unequally distributed among party members — this has been fixed (v1.0.0.2). All eligible party members within range now receive equal PvP point shares.