PvP Guide
Master player vs player combat and large-scale warfare in The Quinfall.
PvP Zones
Open World PvP
Flagging yourself for PvP allows you to attack other players. Dying while flagged can drop equipped gear.
Guild Wars
Guilds can declare war on each other. Guild war kills award contribution points and territorial resources.
Siege Warfare
Large-scale castle sieges occur on a weekly schedule. The attacking and defending guilds battle for ownership of territories and their resource nodes.
Arena (1v1 / 3v3)
Instanced arenas for ranked and casual play. No gear drop risk — good for testing builds.
PvP Build Tips
- ⚔️ Offense vs Defense tradeoff — Pure damage builds kill faster but die faster. Find your comfort level.
- ⚔️ CC chains matter — Stuns, slows, and knockups win fights more than raw damage.
- ⚔️ I-frames are crucial — Learn which skills have invincibility frames for dodge timing.
- ⚔️ Speed > Stats in early PvP — A mount advantage wins skirmishes before the fight even starts.
- ⚔️ Potions are not optional — Stock HP and MP pots before any open world PvP.
Large Scale PvP (Siege)
Party PvP Mechanics
Score Distribution Range
PvP and PvE scores are only distributed to party members who are within 100 meters of the kill. Stragglers outside this range receive no score credit.
Olympiad Duels
Players who have no opponent matched to them during an Olympiad session now receive full Olympiad points, so you're never penalized for an unmatched round.
Party EXP While Dead
Dead party members do not gain EXP until they are revived. Prioritize reviving teammates during prolonged fights to avoid losing progression.
PvP Points in Party
PvP points were previously unequally distributed among party members — this has been fixed (v1.0.0.2). All eligible party members within range now receive equal PvP point shares.